![]() So we thought, what better way to give us all options of time syncable re-bowing patterns than to put them on an Evo Grid? After two years of extended development and fiendish scripting, our alpha version arrived, and it was immediately clear that Evo Grid 3 was going to be so much more than we had originally hoped. Initially the concept was to tackle one of the biggest sampling conundrums - the re-bow, i.e. This volume is the biggest development for the Evo Grid concept, orchestrated exceptionally by Ben Foskett. Since then, we have collaborated with Olafur Arnalds and Leo Abrahams, giving us their own takes on the Evo Grid. We also produced Woodwind Evolutions, giving you a truly original set of sonic possibilities. From our original 'Scary Strings' experiment, sampling players performing 'evolutions' that change over time and over a fixed number of registers, we came to create Angular String Evolutions and Fragile String Evolutions, with an ingenious design that arranges these evolutions across your ranges with a die randomisation function, delivering a near-infinite number of possible combinations. ![]() The genesis of Evo Grid 3 is an evolutionary story in its own right. Windows 11 Windows 10 Windows 8.1 Windows 7 Media Feature Pack Windows Insider Preview. Are you a media composer having to produce yards of sophisticated underscore for your TV scores? Are you a games composer looking for ways of generating hours of iterative material? Are you a producer looking for cool understated orchestral textures? Are you any kind of writer looking for inspiration? That next great idea?
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