![]() This will provide a even playing field for all items as IPWR was not a equal across different types of items. Tier is now based off the quality of an item instead of IPWR. These items will also drop with 3 item effects, allowing you to further tune your builds.Īdditionally we've changed how item tier is determined. This update allows players to go up to level 110! Alongside that with a new Boss comes better loot, and as such we've added a new loot tier called Supreme! Any item above 4550 quality (Shown in the top right of the tooltip) will become Supreme and require level 110. Lost Metropolis will get one once the pet has been finalized and added. There are also now Wave 100 Golden Pets for Bazaar, Forsaken Temple and Castle Armory. The Mini-Ogre will melee and throw snotballs at enemies with large AoE. This map will drop the Mini-Ogre which is a minified version of the normal ogre. This is a recreation of the original Dungeon Defenders map and will serve as the encore map for Act 5. The Old One's forces have breached the Castle Armory, the Heroes must defend this area in order to keep the weapons from falling into the wrong hands! This map will also drop a new pet named Zephyr which will shoot tornados at enemies that stop when they hit an enemy and linger for a couple seconds. This will be the new Act 5 Boss map, but be warned rumors say The Dune Eater lurks below the liquid gold. The Heroes should be wary of what secrets and evil lies ahead. New Act 5 Maps! The Forsaken Temple This long abandoned underground city was once a great shrine to the Night Owl. Description: The Obelisk is the support defense of the Guardian’s kit, when an enemy is within range it will apply a AoE Debuff around the target slowing targets within range, additionally the primary target will take damage over time.Description: The Holy cannon will shoot flaming cannonballs at targets dealing damage to a small AoE around the target but most importantly applying a stacking damage over time effect. ![]() The Owl will not stay on one target and will not hit the same target until it returns to the perch.
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